5 steps that Bethesda must follow to come back on course - Redeem Fallout - Video Peeling news, instructions, exemplary procedures, reviews and culture


Bethesda is a lot of hard work before.

It is not too long ago that Bethesda was considered one of the few really great publishers in the industry. Existing on the development of tailor-made Narrativer single player games without microstransaktions made them a favorite of the industry, even if most other publishers aimed to offer multiplayer games or live service titles that should be monetized.

But things have changed drastically last year. Several less than outstanding publications, countless PR catastrophes and a number of wrong decisions have led to the public opinion of a company in this industry for many years has to change the fastest. For the masses Bethesda is just another huge company that takes care of only revenue.

But things are not unprofitable for them. You can still reverse this. Nintendo managed to come back from the abysed failure of the Wii u, Sony managed after the turbulent first years of the PS3 to direct the ship in calm waters, and Ubisoft managed to correct their course after this generation was started on the wrong foot Bethesda can also come back from this burglary.

However, you have to be very careful how to do. We do not intend to be experts for the leadership of MegaKonzerne, but it seems, Bethesda would have to do a few important things to make sure it can bring back to the route. Sure, some of them may be easier to say than being done - all even - but we believe that this should not be negotiable for Bethesda if they are supposed to restore the faith of masses in themselves.

Let's start with the most obvious big step for you.

Redeem Fallout

Fallout's had a few stony years on this page of 2010. As Bethesda acquired the franchise and it was directed into a completely new direction _fallout 3, _ There was certainly many that the feeling had that the meaning and purpose of the series was escaped, but it was not denying that this was all told and done a generation that defined the experience. The bright praise and the numerous awards were proof.

Fallout 4, but was a step in the wrong direction. It reduced the RPG elements and simplified the selection and consequence mechanism, while the story that told it was not without problems - all these three things are, as every series fan would say of crucial importance _fallout's success. Still, fallout 4 was an entertaining, solid game, and at the time most believed that Bethesda would take into account the feedback of the players and will make improvements in the future.

But then came fallout 76. We all know how that has assumed. We will not throw the game in the trash and talk about how it was - and is - a complete mess, because honestly it is enough. But fallout 76 ' devastating failure and the not insignificant dissatisfaction with fallout 4 have joined for a massive impairment of the repeat of the series. That's something Bethesda needs to achieve the goal of repairing it.

Bring ausflight Return to his roots and restore all the things we loved at him. Provided Bethesda Game Studios already have their next two large projects in the pipeline with sternenfeld and the Elder Scrolls 6, _ It is obvious that it will take many years until we see _fallout 5. Whenever it comes out, it has to be a homerun, otherwise it may not be able to recover from the damage it has done fallout 76.

Speaking of _fallout 76 ... _

Fix Fallout 76

Make sure that fallout 5 English: emagazine.credit-suisse.com/app/art ... = 157

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